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Mudra is a product designer.

She is often found propped in front of her glowing rectangle, "using design to create easy solutions for complex problems".

Mudra is a product designer.

She is often found propped in front of her glowing rectangle, "using design to create easy solutions for complex problems".

Mudra's background in computer engineering and her experience working as a Product Designer at a AI startup, makes it easy for her to design complex technical products.

She loves her work because she gets to exercise empathy and use design to solve problems for people. Her masters degree in Human Computer Interaction from Georgia Tech helps her do this.

Some of her best work was when she was an intern at Google. She enjoys bringing storytelling to design process.

While at Georgia Tech, she focused on the mixed reality domain, examining privacy concerns in virtual reality and exploring social perception of augmented reality eyewear. She spent a year developing field research and facilitating participatory design sessions.

Currently, she is inspired by game design and has been developing an educational board game for children, with an organization called Makerghat. She is open to product design opportunities.

Made with love, figma and framer.

She is often found propped in front of her glowing rectangle, "using design to create easy solutions for complex problems".

Mudra is a product designer.

She is often found propped in front of her glowing rectangle, "using design to create easy solutions for complex problems".

Mudra is a product designer.

Mudra's background in computer engineering and her experience working as a Product Designer at a AI startup, makes it easy for her to design complex technical products.

She loves her work because she gets to exercise empathy and use design to solve problems for people. Her masters degree in Human Computer Interaction from Georgia Tech helps her do this.

Some of her best work was when she was an intern at Google. She enjoys bringing storytelling to design process.

While at Georgia Tech, she focused on the mixed reality domain, examining privacy concerns in virtual reality and exploring social perception of augmented reality eyewear. She spent a year developing field research and facilitating participatory design sessions.

Using participatory design to create a mixed methods research tool for privacy in VR

Masters Project

HCI Researcher & Designer

2022 - 2023

Studying Social Perception of AR Glasses

Georgia Tech Contextual Computing Group

UX Researcher

2022 - 2023

Currently, she is inspired by game design and has been developing an educational board game for children, with an organization called Makerghat. She is open to product design opportunities.

Educational civilisation themed board game for school children

Makerghat

Game designer

July 23 - ongoing

Katha: Service design in the handicraft industry

Service Design Project

Spring 2022

Made with love, figma and framer.

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